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I'd definitely recommend doing a bunch of takes and editing together the best parts rather than quantizing once you're up to the ability to do that. It's those little human variations that add so much excitement and thickness to a part that makes it something special. That can work for drums but for guitar it can be really iffy on the sustain of notes.īut this all said, quantizing is great and will get you over the line, but there's a magic in someone just nailing their part.
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I personally wouldn't use the slice/crossfade method on this, I'd be inclined to use stretching instead, just so you're not getting odd artefacts as notes loop over each other. There's some things that even a great guitarist might not be able to do, like sample-accurate locking in with loops and sequences, where if you quantize your part, you can get a level of tightness that a certain style of music might need (I'm all for the excitement that a human element can bring to a part but sometimes you need it to sound super tight). Sometimes the goal is to get a song written or demo'd rather than having to become a competent player first. The end justifies the means, in that if you want to get to a certain point and you don't have the ability to do it at the recording stage yet, we luckily have the tools to help get a vision realised. As a guitarist, I whole-heartedly endorse the "more practice" suggestion ?